Evan Wies
(650) 814-3826 · evan@dogboy.org

Massachusetts Institute of Technology
Cambridge, MA

September 1992 to August 1997
M.Eng. in Electrical Engineering and Computer Science
B.S. in Electrical Engineering and Computer Science
B.S. in Brain and Cognitive Science
Concentration in philosophy

Engineering studies emphasized the design of software, digital hardware, and computer systems. Cognitive science studies focused perception, motor control, and artificial intelligence.

Master's thesis involved the creation of a platform for rapidly prototyping multi-modal virtual environments. Specifically, the thesis project incorporated the haptic modality ("touch") into the Virtual Reality Modeling Language (VRML), a standard three-dimensional representation language. The thesis project was a convergence of my academics interests including psychophysics, computational haptics, large-scale software design and systems integration.

North Bergen, NJ
March 2001 to Present
Founder and lead developer of a software product development and services company. Key consulting contracts include the development of a surgical simulation system. Product development includes package tracking software, Flash programming libraries, MP3 visualization plugins, and VJ (video jockey) software.
Immersion Corporation
San Jose, CA
Internet Technology Manager
March 1999 to December 2000
As a key member of the Evangelism and Developer Group, I led the strategic planning and development of Immersion's Internet technologies. Over the course of three years, we successfully deployed five products. During my tenure, I executed a successful $100k research project from proposal to delivery, coordinating between the government, two universities, and Immersion. In addition to product development, I acted as concierge to key developers, assuring that their specific needs were met, represented Immersion at trade shows and in the media, and mentored interns.
Immersion Corporation
San Jose, CA
Research Engineer
September 1997 to March 1999
My primary responsibility in the Immersion R&D department was software engineering on sponsored research projects. In my first major project, I invented software architectures for three-dimensional haptics targeted for high-end CAD and medical simulation; this included designing 3D haptic renderers and creating SDKs. In my second major project, I developed Web-based accessible educational paradigms incorporating haptics; I carried this successful $100k research project from proposal to delivery, coordinating between 5 different institutions. I successfully transferred two research technologies into products. Additionally, I maintained Immersion's presence in the research community and wrote proposals seeking funding for research projects.
Triptych Designs
Cambridge, MA
Chief Technology Officer
January 1996 to August 1997
As a cofounder of Triptych Designs, an Internet and virtual reality systems integration and consulting firm with a focus on haptics, I participated in all levels of operation including strategic planning, sales and negotiation, finance and accounting, project management, and software engineering.
MIT Research Laboratory of Electronics
Cambridge, MA

Research Assistant
November 1993 To August 1997
Working under the Virtual Environment Training Technology (VETT) Project, I created haptic interfaces (computer generated objects that can be touched) for the Virtual Workbench, a desktop paradigm for immersive virtual environments. I was also responsible for creating the software portion of an experimental test-bed used to investigate the psychophysics of virtual environments. This work involved developing real-time client-server systems, 3D haptic rendering techniques, and Linux device drivers.


"Web-Based Touch Display for Accessible Science Education". Workshop on Haptic Human-Computer Interaction. September 2000.

US Patent #6,161,126. "Implementing force feedback over the World Wide Web and other computer networks". February 1999.

US Patent #6,125,385. "Force feedback implementation in web pages". September 1999.

"Next-generation 3d Haptic feedback system". ASME 7th Annual Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. November 1998.

"The Addition of the Haptic Modality to the Virtual Reality Modeling Language (VRML)". MIT Master's Thesis. August 1997.

Skills :

I am the kind of guy that programs for fun. I have been doing this since I was 12. Visit the Dogboy Foundation web site to see some examples.

I have worked at many software levels, ranging from drivers, to development libraries, to application programming. I am an expert in force-feedback and object-oriented design. Any software technology that I do not know, I can learn quickly and thoroughly.

Windows Applications

  • C++ / VisualBasic
  • COM / OLE / ActiveX
  • MFC / ATL / WTL
  • Win32 API (Platform SDK)
  • DLL and OCX development
  • Drivers and system services
  • Cross-platform development
  • Network programming
  • XML Parsing
  • IE Hosting
  • DirectX / OpenGL
  • Multimedia SDKs
  • Flash Integration
  • TouchSense

Web Development

  • JavaScript / VBScript
  • PHP / Perl / Python / CGI
  • MySQL

Virtual Environments

  • Immersive systems design
  • Multi-modal systems design
  • Distributed systems
  • 3D modeling and simulation
  • Graphics / OpenGL
  • Haptics
  • Collision detection


  • Product management
  • Lifecycle management
  • User interface design
  • MacOS application development
  • PalmOS development
  • Embedded systems
  • Robotic controllers